PC RPG Inventory Systems: Why are they Stuck in the 1990s?
In many ways, RPGs have improved exponentially since the days of Wizardry and the Dungeons and Dragons gold box series, very early RPGs with primitive sound, 2D graphics, and low resolution art. Now we have 3D graphics on glorious flat screens, voiced NPCs and protagonists, NPC schedules, day and night cycles, and more. But you […]
PC RPG Inventory Systems: Why are they Stuck in the 1990s? Read More »